To some extent, those hazards can be mitigated through hours of practice, and to the game's credit, more often than not when a question like 'if I drop water onto that lava, will it turn into stone I can walk across?' comes up, the answer is 'yes'. Much of Noita's appeal comes from the escalating chaos as its simple rules and monster behaviours collide. Or at least, I don't like having games I'd otherwise enjoy punish experimentation by taking my save options away. Some of you are thinking 'Sin, you just don't like roguelikes'.
I will copy and paste the entire game if necessary. You get one save, and once you're dead, that's it and you start again from the beginning with a new level. It is, of course, a game that we Can't Stop Playing this month. Watch out for more articles on it throughout the month.Ĭastle Shotgun has been ringing with the sound of spells, explosions, and squelching purple monsters thank to the chaotic mountain-delving nightmare that is Noita This time we have been buried under the pixel avalanches of physicsy roguelike Noita.
Can’t Stop Playing is our monthly celebration of a game we're loving.